Live site: Track.tennis
In a world that is rapidly evolving with technology, the tennis industry remained behind with companies emerging to claim the top spot in video analysis for consumer markets.
To shift from a broad consumer focus to a more targeted approach, catering to competitive athletes and capitalizing on the growing popularity of racket sports like pickleball to catch different markets.
Research, Branding, UX/UI, Product Design, Product Strategy
Feb 2021 - Jan 2022
Figma, Figjam, Adobe Illustrator, Adobe Photoshop
If you want to learn more about the project, feel free to reach out to me to share more!
Before jumping into wireframing, I mapped out how different users expected to navigate the app by tying their workflows to user stories. Research helped me pinpoint the key tasks and flows that mattered most, making sure the design focused on what users actually needed.
After diving into key user stories, I mapped out the initial architecture for the mobile app's information systems in the M.V.P. It definitely evolved through testing and tweaks, but it gave me a solid base to kick off wireframing.
A crucial finding during wireframe testingthat was implemented in the product was that the mobile app's core needed to be catered to players and the desktop for coaches, as coaches preferred to be in their office on a computer and players were younger and preferred to be on their phone.
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